The core operation of current Graph Neural Networks (GNNs) is the aggregation enabled by the graph Laplacian or message passing, which filters the neighborhood information of nodes. Though effective for various tasks, in this paper, we show that they are potentially a problematic factor underlying all GNN models for learning on certain datasets, as they force the node representations similar, making the nodes gradually lose their identity and become indistinguishable. Hence, we augment the aggregation operations with their dual, i.e. diversification operators that make the node more distinct and preserve the identity. Such augmentation replaces the aggregation with a two-channel filtering process that, in theory, is beneficial for enriching the node representations. In practice, the proposed two-channel filters can be easily patched on existing GNN methods with diverse training strategies, including spectral and spatial (message passing) methods. In the experiments, we observe desired characteristics of the models and significant performance boost upon the baselines on 9 node classification tasks.
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我们提出了一个端到端,基于模型的深度加强学习代理,它在规划期间动态地参加其国家的相关部分。代理使用基于集的表示的瓶颈机制,以强制代理参加每个规划步骤的实体数量。在实验中,我们研究了具有不同挑战的几套定制环境的瓶颈机制。我们始终如一地观察到该设计允许规划代理通过参加相关对象来概括其在兼容的看不见环境中的学习任务解决能力,从而导致更好的分发概括性表现。
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A key feature of federated learning (FL) is to preserve the data privacy of end users. However, there still exist potential privacy leakage in exchanging gradients under FL. As a result, recent research often explores the differential privacy (DP) approaches to add noises to the computing results to address privacy concerns with low overheads, which however degrade the model performance. In this paper, we strike the balance of data privacy and efficiency by utilizing the pervasive social connections between users. Specifically, we propose SCFL, a novel Social-aware Clustered Federated Learning scheme, where mutually trusted individuals can freely form a social cluster and aggregate their raw model updates (e.g., gradients) inside each cluster before uploading to the cloud for global aggregation. By mixing model updates in a social group, adversaries can only eavesdrop the social-layer combined results, but not the privacy of individuals. We unfold the design of SCFL in three steps. \emph{i) Stable social cluster formation. Considering users' heterogeneous training samples and data distributions, we formulate the optimal social cluster formation problem as a federation game and devise a fair revenue allocation mechanism to resist free-riders. ii) Differentiated trust-privacy mapping}. For the clusters with low mutual trust, we design a customizable privacy preservation mechanism to adaptively sanitize participants' model updates depending on social trust degrees. iii) Distributed convergence}. A distributed two-sided matching algorithm is devised to attain an optimized disjoint partition with Nash-stable convergence. Experiments on Facebook network and MNIST/CIFAR-10 datasets validate that our SCFL can effectively enhance learning utility, improve user payoff, and enforce customizable privacy protection.
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Recent advances in neural radiance fields have enabled the high-fidelity 3D reconstruction of complex scenes for novel view synthesis. However, it remains underexplored how the appearance of such representations can be efficiently edited while maintaining photorealism. In this work, we present PaletteNeRF, a novel method for photorealistic appearance editing of neural radiance fields (NeRF) based on 3D color decomposition. Our method decomposes the appearance of each 3D point into a linear combination of palette-based bases (i.e., 3D segmentations defined by a group of NeRF-type functions) that are shared across the scene. While our palette-based bases are view-independent, we also predict a view-dependent function to capture the color residual (e.g., specular shading). During training, we jointly optimize the basis functions and the color palettes, and we also introduce novel regularizers to encourage the spatial coherence of the decomposition. Our method allows users to efficiently edit the appearance of the 3D scene by modifying the color palettes. We also extend our framework with compressed semantic features for semantic-aware appearance editing. We demonstrate that our technique is superior to baseline methods both quantitatively and qualitatively for appearance editing of complex real-world scenes.
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In most cases, bilingual TTS needs to handle three types of input scripts: first language only, second language only, and second language embedded in the first language. In the latter two situations, the pronunciation and intonation of the second language are usually quite different due to the influence of the first language. Therefore, it is a big challenge to accurately model the pronunciation and intonation of the second language in different contexts without mutual interference. This paper builds a Mandarin-English TTS system to acquire more standard spoken English speech from a monolingual Chinese speaker. We introduce phonology embedding to capture the English differences between different phonology. Embedding mask is applied to language embedding for distinguishing information between different languages and to phonology embedding for focusing on English expression. We specially design an embedding strength modulator to capture the dynamic strength of language and phonology. Experiments show that our approach can produce significantly more natural and standard spoken English speech of the monolingual Chinese speaker. From analysis, we find that suitable phonology control contributes to better performance in different scenarios.
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We propose a method for in-hand 3D scanning of an unknown object from a sequence of color images. We cast the problem as reconstructing the object surface from un-posed multi-view images and rely on a neural implicit surface representation that captures both the geometry and the appearance of the object. By contrast with most NeRF-based methods, we do not assume that the camera-object relative poses are known and instead simultaneously optimize both the object shape and the pose trajectory. As global optimization over all the shape and pose parameters is prone to fail without coarse-level initialization of the poses, we propose an incremental approach which starts by splitting the sequence into carefully selected overlapping segments within which the optimization is likely to succeed. We incrementally reconstruct the object shape and track the object poses independently within each segment, and later merge all the segments by aligning poses estimated at the overlapping frames. Finally, we perform a global optimization over all the aligned segments to achieve full reconstruction. We experimentally show that the proposed method is able to reconstruct the shape and color of both textured and challenging texture-less objects, outperforms classical methods that rely only on appearance features, and its performance is close to recent methods that assume known camera poses.
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Indoor scenes typically exhibit complex, spatially-varying appearance from global illumination, making inverse rendering a challenging ill-posed problem. This work presents an end-to-end, learning-based inverse rendering framework incorporating differentiable Monte Carlo raytracing with importance sampling. The framework takes a single image as input to jointly recover the underlying geometry, spatially-varying lighting, and photorealistic materials. Specifically, we introduce a physically-based differentiable rendering layer with screen-space ray tracing, resulting in more realistic specular reflections that match the input photo. In addition, we create a large-scale, photorealistic indoor scene dataset with significantly richer details like complex furniture and dedicated decorations. Further, we design a novel out-of-view lighting network with uncertainty-aware refinement leveraging hypernetwork-based neural radiance fields to predict lighting outside the view of the input photo. Through extensive evaluations on common benchmark datasets, we demonstrate superior inverse rendering quality of our method compared to state-of-the-art baselines, enabling various applications such as complex object insertion and material editing with high fidelity. Code and data will be made available at \url{https://jingsenzhu.github.io/invrend}.
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关于信息检索的许多最新研究集中在如何从一项任务(通常具有丰富的监督数据)转移到有限的其他各种任务,并隐含地假设可以从一个任务概括到所有其余的任务。但是,这忽略了这样一个事实,即有许多多样化和独特的检索任务,每个任务都针对不同的搜索意图,查询和搜索域。在本文中,我们建议使用几乎没有散热的检索,每个任务都有一个简短的描述和一些示例。为了扩大一些示例的功能,我们提出了针对检索器(即将到来)的及时基本查询生成,该查询将大型语言模型(LLM)作为几个弹片查询生成器,并根据生成的数据创建特定于任务的检索器。通过LLM的概括能力提供动力,即要来源使得可以仅基于一些示例{没有自然问题或MS MARCO来训练%问题生成器或双重编码器,就可以仅基于一些示例{没有}来创建特定于任务的端到端检索。出乎意料的是,LLM提示不超过8个示例,允许双重编码器在MARCO(例如Colbert V2)上训练的大量工程模型平均在11个检索套件中超过1.2 NDCG。使用相同生成数据的进一步培训标准尺寸的重新级别可获得5.0点NDCG的改进。我们的研究确定,查询产生比以前观察到的更有效,尤其是在给出少量特定于任务知识的情况下。
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顺序面部图像编辑中存在三个问题:不连续的编辑,不一致的编辑和不可逆转的编辑。不连续的编辑是当前的编辑无法保留先前编辑的属性。不一致的编辑是交换属性编辑订单不能产生相同的结果。不可逆转的编辑意味着在面部图像上操作是不可逆的,尤其是在顺序的面部图像编辑中。在这项工作中,我们提出了三个概念和相应的定义:编辑连续性,一致性和可逆性。然后,我们提出了一个新型模型,以实现编辑连续性,一致性和可逆性的目标。定义了足够的标准以确定模型是否是连续,一致和可逆的。广泛的定性和定量实验结果验证了我们提出的模型,并表明连续,一致和可逆的编辑模型具有更灵活的编辑功能,同时保留面部身份。此外,我们认为我们提出的定义和模型将在多媒体处理中具有广泛而有希望的应用。代码和数据可在https://github.com/mickoluan/ccr上找到。
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文本分类是具有各种有趣应用程序的典型自然语言处理或计算语言学任务。随着社交媒体平台上的用户数量的增加,数据加速促进了有关社交媒体文本分类(SMTC)或社交媒体文本挖掘的新兴研究。与英语相比,越南人是低资源语言之一,仍然没有集中精力并彻底利用。受胶水成功的启发,我们介绍了社交媒体文本分类评估(SMTCE)基准,作为各种SMTC任务的数据集和模型的集合。借助拟议的基准,我们实施和分析了各种基于BERT的模型(Mbert,XLM-R和Distilmbert)和基于单语的BERT模型(Phobert,Vibert,Vibert,Velectra和Vibert4news)的有效性SMTCE基准。单语模型优于多语言模型,并实现所有文本分类任务的最新结果。它提供了基于基准的多语言和单语言模型的客观评估,该模型将使越南语言中有关贝尔特兰的未来研究有利。
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